// Select fade-effect below:
// Set 1 if the background may fade from dark to medium
// Set 2 if the background may fade from light to medium
// Set 3 if the background may fade from very dark to very light light
// Set 4 if the background may fade from light to very light
// Set 5 if the background may fade from dark to very dark
var fade_effect=3
// What type of gradient should be applied Internet Explorer 5x or higher?
// Set "none" or "horizontal" or "vertical"
var gradient_effect="horizontal"
// Speed higher=slower
var speed=60
///////////////////////////////////////////////////////////////////////////
// CONFIGURATION ENDS HERE
///////////////////////////////////////////////////////////////////////////
var browserinfos=navigator.userAgent
var ie4=document.all&&!document.getElementById
var ie5=document.all&&document.getElementById&&!browserinfos.match(/Opera/)
var ns4=document.layers
var ns6=document.getElementById&&!document.all
var opera=browserinfos.match(/Opera/)
var browserok=ie4||ie5||ns4||ns6||opera
if (fade_effect==1) {
var darkmax=1
var lightmax=127
}
if (fade_effect==2) {
var darkmax=127
var lightmax=254
}
if (fade_effect==3) {
var darkmax=1
var lightmax=254
}
if (fade_effect==4) {
var darkmax=190
var lightmax=254
}
if (fade_effect==5) {
var darkmax=1
var lightmax=80
}
var hexc = new Array('0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F')
var newred
var newgreen
var newblue
var oldred
var oldgreen
var oldblue
var redcol_1
var redcol_2
var greencol_1
var greencol_2
var bluecol_1
var bluecol_2
var oldcolor
var newcolor
var firsttime=true
var stepred=1
var stepgreen=1
var stepblue=1
function setrandomcolor() {
var range=(lightmax-darkmax)
if (firsttime) {
newred=Math.ceil(range*Math.random())+darkmax
newgreen=Math.ceil(range*Math.random())+darkmax
newblue=Math.ceil(range*Math.random())+darkmax
firsttime=false
}
oldred=Math.ceil(range*Math.random())+darkmax
oldgreen=Math.ceil(range*Math.random())+darkmax
oldblue=Math.ceil(range*Math.random())+darkmax
stepred=newred-oldred
if (oldred>newred) {stepred=1}
else if (oldrednewgreen) {stepgreen=1}
else if (oldgreennewblue) {stepblue=1}
else if (oldblue